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Star trek armada ii mods interstellar concordium
Star trek armada ii mods interstellar concordium









  1. STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM MOD
  2. STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM PATCH
  3. STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM FULL

Between this time and 2285 are the events of TOS and the first 5 Star Trek films)Ģ285: The Organians mysteriously disappear, sparking a war known as the Organian Conflict.

star trek armada ii mods interstellar concordium star trek armada ii mods interstellar concordium

(OOC Note: This is sometime in TOS, as seen in "Let this be your final battlefield". The best way I found to explain the pretty complex backstory is a chronology of events.Ģ266: The Organians force a non-aggression treaty on the Klingon Empire and the United Federation of Planets. Also, to be fair, its a storyline I would LOVE to see a genuine KA sequel use.

STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM MOD

The previous mod I made based on this premise was called KATC (Klingon Academy Total Conversion) and calling this new mod "Klingon Academy Total Conversion II: The General War" is a bit of a mouthfull.

star trek armada ii mods interstellar concordium

To explain the name of the mod, (KA2 The General War), the General War is the war that this mod focuses on, not strictly the same as the one in SFB/SFC chronology but still works, and the reason I call it KA2 when it isn't a sequel to KA is simple. I have also added my own little things here and there, to fill in the gaps where neither games really help, Stations, noncombat vessels, that sort of thing. I also take some of the minor details, (Orion Pirate vessels, a few minor race vessels like the Lyrans, Hydrans and Mirak) and another chunk of storyline. I also take some minor vessels such as the Star Class Passenger Warpliner,, a minor race (namely the Sha'Kurian Duchies, which will feature in the campaign hopefully, and as map units) the general interface styling, and a large chunk of the storyline. The second is Starfleet Battles/Starfleet Command.įrom KA I take 5 out of 6 of the playable sides in the mod. Storyline, technology, everything, gorgeous. The first is KA and Star Trek VI, which blend perfectly together as KA shows. I have attempted the rather gargantuan task of sucessfully marrying the disparate universes of two major Star Trek periods. "Klingon Academy II: The General War" is that attempt. It seemed only fitting to go back and make a new attempt at what was a very promising idea, rather unsuccessfully carried out. I did live in Britain, I have now moved to the states. I was a very rash boy, and now I am a rather bruised but wiser young man. On a personal note, I was a complete singleton, having never been in a relationship, and I am now married. Well, here I am again, a little older, a lot wiser, and much happier. I produced a KA mod for Star Trek Armada some years back.

STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM PATCH

An incremental patch from earlier versions of Fleet Operations is not available.A few may remember me. A previous installation of Fleet Operations or Armada II is NOT required.

STAR TREK ARMADA II MODS INTERSTELLAR CONCORDIUM FULL

Please remember to grab the new Multimedia Pack 3 from the download section, as previous versions won't work with 3.2.0.ģ.2.7 is a full install.

star trek armada ii mods interstellar concordium

The new version now makes use of the modern sound formats supported by the engine which will result in an overall improved audio quality for you, as we don't rely on en- and decoding the sound content to save space in the installer anymore. You may remember that we integrated a new sound engine in Version 3.1.4. Additionally ten new community created maps have been added to Fleet Operations - Stardust, NeroDan, Boggz and Tryptic - Thank you! For the Borg Collective new modules for the Scout Cube and the Adaptor were introduced, while the Adaptor doesn't rely on mixed tech requirements anymore. Starfleet Command's warp in support got tweaked further and now has a third tactical option with a new ship available - the Teutoburg class strategic cruiser. The Romulans got two brand new models, the Norexan and the Generix class. In this release we focused on smoothing out some features of the previous releases and straighten up the balancing based on a whole lot of testing from our beta testers and your feedback in the forums.











Star trek armada ii mods interstellar concordium